GameApi 28
Library used by GameApi Builder tool
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PointsPhysics Class Reference
Inheritance diagram for PointsPhysics:
Collaboration diagram for PointsPhysics:

Public Member Functions

 PointsPhysics (PhysicsNode *node)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
int NumPoints () const
Point Pos (int i) const
unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ PointsPhysics()

PointsPhysics::PointsPhysics ( PhysicsNode * node)
inline

Member Function Documentation

◆ Collect()

void PointsPhysics::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

unsigned int PointsPhysics::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HeavyPrepare()

void PointsPhysics::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

int PointsPhysics::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

Point PointsPhysics::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.


The documentation for this class was generated from the following file: