GameApi 28
Library used by GameApi Builder tool
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RandomGameSeq Class Reference
Inheritance diagram for RandomGameSeq:
Collaboration diagram for RandomGameSeq:

Public Member Functions

 RandomGameSeq (float time_step, Movement *move, std::vector< MainLoopItem * > true_vec, std::vector< MainLoopItem * > false_vec, float perc, int num_levels)
std::vector< bool > choose ()
void timestep ()
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ RandomGameSeq()

RandomGameSeq::RandomGameSeq ( float time_step,
Movement * move,
std::vector< MainLoopItem * > true_vec,
std::vector< MainLoopItem * > false_vec,
float perc,
int num_levels )
inline

Member Function Documentation

◆ choose()

std::vector< bool > RandomGameSeq::choose ( )
inline
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◆ Collect()

virtual void RandomGameSeq::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void RandomGameSeq::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void RandomGameSeq::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void RandomGameSeq::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

virtual void RandomGameSeq::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > RandomGameSeq::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ timestep()

void RandomGameSeq::timestep ( )
inline
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The documentation for this class was generated from the following file: