GameApi 28
Library used by GameApi Builder tool
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RandomTimeSequenceMatrix Class Reference
Inheritance diagram for RandomTimeSequenceMatrix:
Collaboration diagram for RandomTimeSequenceMatrix:

Public Member Functions

 RandomTimeSequenceMatrix (GameApi::EveryApi &ev, MatrixArray *inner_start, MatrixArray *outer, MatrixArray *inner_end, float outer_time, float inner_time)
virtual void Collect (CollectVisitor &vis)
bool Update (MainLoopEnv &e)
void Prepare ()
void HeavyPrepare ()
int Size () const
Matrix Index (int i) const
Public Member Functions inherited from MatrixArray
virtual ~MatrixArray ()
virtual void HandleEvent (MainLoopEvent &event)
virtual int MaxSize () const
virtual unsigned int Color (int i) const
virtual Vector Normal (int i) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ RandomTimeSequenceMatrix()

RandomTimeSequenceMatrix::RandomTimeSequenceMatrix ( GameApi::EveryApi & ev,
MatrixArray * inner_start,
MatrixArray * outer,
MatrixArray * inner_end,
float outer_time,
float inner_time )
inline

Member Function Documentation

◆ Collect()

virtual void RandomTimeSequenceMatrix::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void RandomTimeSequenceMatrix::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

Here is the caller graph for this function:

◆ Index()

Matrix RandomTimeSequenceMatrix::Index ( int i) const
inlinevirtual

Implements MatrixArray.

◆ Prepare()

void RandomTimeSequenceMatrix::Prepare ( )
inlinevirtual

Reimplemented from MatrixArray.

◆ Size()

int RandomTimeSequenceMatrix::Size ( ) const
inlinevirtual

Implements MatrixArray.

◆ Update()

bool RandomTimeSequenceMatrix::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from MatrixArray.


The documentation for this class was generated from the following file: