GameApi 28
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RectangleElem Class Reference

#include <Effect.hh>

Inheritance diagram for RectangleElem:
Collaboration diagram for RectangleElem:

Public Member Functions

 RectangleElem (float x, float y)
virtual std::string name () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int NumFaces () const
int NumPoints (int face) const
Point FacePoint (int face, int point) const
unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
Vector PointNormal (int face, int point) const
virtual int AttribI (int face, int point, int id) const
float Attrib (int, int point, int id) const
void SetBox (Matrix b)
bool Inside (Point p) const
Public Member Functions inherited from SingleForwardBoxableFaceCollection
void Prepare ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()
Public Member Functions inherited from BooleanOps
virtual ~BooleanOps ()
virtual ~BooleanOps ()

Constructor & Destructor Documentation

◆ RectangleElem()

RectangleElem::RectangleElem ( float x,
float y )
inline

Member Function Documentation

◆ Attrib()

float RectangleElem::Attrib ( int ,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int RectangleElem::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Collect()

void RectangleElem::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

unsigned int RectangleElem::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

Point RectangleElem::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ HeavyPrepare()

void RectangleElem::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

◆ Inside()

bool RectangleElem::Inside ( Point p) const
inlinevirtual

Reimplemented from BooleanOps.

◆ name()

virtual std::string RectangleElem::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

int RectangleElem::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

int RectangleElem::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

Vector RectangleElem::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

void RectangleElem::Prepare ( )
inlinevirtual

Implements FaceCollection.

◆ SetBox()

void RectangleElem::SetBox ( Matrix b)
inline
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◆ TexCoord()

virtual Point2d RectangleElem::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.


The documentation for this class was generated from the following file: