GameApi 28
Library used by GameApi Builder tool
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RenderCubes3 Class Reference
Inheritance diagram for RenderCubes3:
Collaboration diagram for RenderCubes3:

Public Member Functions

 RenderCubes3 (GameApi::Env &e, GameApi::O o, int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)
virtual std::string name () const
void Iterate ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
Public Member Functions inherited from SingleForwardFaceCollection
void Prepare ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Public Attributes

GameApi::Env & e
GameApi::O o
int sx
int sy
int sz
float start_x
float end_x
float start_y
float end_y
float start_z
float end_z
std::vector< Point > cubes
std::vector< unsigned int > colours

Constructor & Destructor Documentation

◆ RenderCubes3()

RenderCubes3::RenderCubes3 ( GameApi::Env & e,
GameApi::O o,
int sx,
int sy,
int sz,
float start_x,
float end_x,
float start_y,
float end_y,
float start_z,
float end_z )
inline

Member Function Documentation

◆ Attrib()

virtual float RenderCubes3::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int RenderCubes3::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int RenderCubes3::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

virtual Point RenderCubes3::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

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◆ Iterate()

void RenderCubes3::Iterate ( )
inline
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◆ name()

virtual std::string RenderCubes3::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int RenderCubes3::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

virtual int RenderCubes3::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

virtual Vector RenderCubes3::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord()

virtual Point2d RenderCubes3::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

Member Data Documentation

◆ colours

std::vector<unsigned int> RenderCubes3::colours

◆ cubes

std::vector<Point> RenderCubes3::cubes

◆ e

GameApi::Env& RenderCubes3::e

◆ end_x

float RenderCubes3::end_x

◆ end_y

float RenderCubes3::end_y

◆ end_z

float RenderCubes3::end_z

◆ o

GameApi::O RenderCubes3::o

◆ start_x

float RenderCubes3::start_x

◆ start_y

float RenderCubes3::start_y

◆ start_z

float RenderCubes3::start_z

◆ sx

int RenderCubes3::sx

◆ sy

int RenderCubes3::sy

◆ sz

int RenderCubes3::sz

The documentation for this class was generated from the following file: