GameApi 28
Library used by GameApi Builder tool
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RenderTriangles Class Reference
Inheritance diagram for RenderTriangles:
Collaboration diagram for RenderTriangles:

Public Member Functions

 RenderTriangles (FaceCollection *coll)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItemWGPU
virtual ~MainLoopItemWGPU ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ RenderTriangles()

RenderTriangles::RenderTriangles ( FaceCollection * coll)
inline

Member Function Documentation

◆ Collect()

virtual void RenderTriangles::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItemWGPU.

◆ execute()

virtual void RenderTriangles::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItemWGPU.

◆ handle_event()

virtual void RenderTriangles::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItemWGPU.

◆ HeavyPrepare()

virtual void RenderTriangles::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItemWGPU.

◆ shader_id()

virtual std::vector< int > RenderTriangles::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItemWGPU.


The documentation for this class was generated from the following file: