GameApi 28
Library used by GameApi Builder tool
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SampleCurve Class Reference
Inheritance diagram for SampleCurve:
Collaboration diagram for SampleCurve:

Public Member Functions

 SampleCurve (Curve< Point > *c, int num_points)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
int NumPoints () const
Point Pos (int i) const
unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ SampleCurve()

SampleCurve::SampleCurve ( Curve< Point > * c,
int num_points )
inline

Member Function Documentation

◆ Collect()

void SampleCurve::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

unsigned int SampleCurve::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HeavyPrepare()

void SampleCurve::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

int SampleCurve::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

Point SampleCurve::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.


The documentation for this class was generated from the following file: