GameApi 28
Library used by GameApi Builder tool
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ShadowMap Class Reference
Inheritance diagram for ShadowMap:
Collaboration diagram for ShadowMap:

Public Member Functions

 ShadowMap (FaceCollection *next, Point pos, int sx, int sy)
virtual std::string name () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
Point calc (Point p) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
Public Member Functions inherited from ForwardFaceCollection
 ForwardFaceCollection (FaceCollection &coll)
BBOX GetBoundingBox (bool &success) const
virtual bool Ready () const
virtual bool IsTransparent () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual Point EndFacePoint (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual float LightAmount (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ShadowMap()

ShadowMap::ShadowMap ( FaceCollection * next,
Point pos,
int sx,
int sy )
inline

Member Function Documentation

◆ Attrib()

virtual float ShadowMap::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ AttribI()

virtual int ShadowMap::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ calc()

Point ShadowMap::calc ( Point p) const
inline
Here is the caller graph for this function:

◆ Collect()

void ShadowMap::Collect ( CollectVisitor & vis)
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ Color()

virtual unsigned int ShadowMap::Color ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ FacePoint()

virtual Point ShadowMap::FacePoint ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ HeavyPrepare()

void ShadowMap::HeavyPrepare ( )
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ name()

virtual std::string ShadowMap::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int ShadowMap::NumFaces ( ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ NumPoints()

virtual int ShadowMap::NumPoints ( int face) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ PointNormal()

virtual Vector ShadowMap::PointNormal ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ Prepare()

virtual void ShadowMap::Prepare ( )
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ TexCoord()

virtual Point2d ShadowMap::TexCoord ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ TexCoord3()

virtual float ShadowMap::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.


The documentation for this class was generated from the following file: