GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
SortPointsApiPoints Class Reference
Inheritance diagram for SortPointsApiPoints:
Collaboration diagram for SortPointsApiPoints:

Public Member Functions

 SortPointsApiPoints (PointsApiPoints *pts, bool(*Compare)(Point i1, Point i2))
virtual void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual int NumPoints () const
virtual Point Pos (int i) const
virtual unsigned int Color (int i) const
virtual Vector Normal (int i) const
bool has_changed () const
virtual bool Update (MainLoopEnv &e)
Public Member Functions inherited from PointsApiPoints
virtual void HandleEvent (MainLoopEvent &event)
virtual int MaxNumPoints () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ SortPointsApiPoints()

SortPointsApiPoints::SortPointsApiPoints ( PointsApiPoints * pts,
bool(* Compare )(Point i1, Point i2) )
inline

Member Function Documentation

◆ Collect()

virtual void SortPointsApiPoints::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int SortPointsApiPoints::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ has_changed()

bool SortPointsApiPoints::has_changed ( ) const
inlinevirtual

Reimplemented from PointsApiPoints.

◆ HeavyPrepare()

void SortPointsApiPoints::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

Here is the caller graph for this function:

◆ Normal()

virtual Vector SortPointsApiPoints::Normal ( int i) const
inlinevirtual

Reimplemented from PointsApiPoints.

◆ NumPoints()

virtual int SortPointsApiPoints::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

virtual Point SortPointsApiPoints::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

virtual void SortPointsApiPoints::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.

◆ Update()

virtual bool SortPointsApiPoints::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: