GameApi 28
Library used by GameApi Builder tool
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TileRendererMainLoop Class Reference
Inheritance diagram for TileRendererMainLoop:
Collaboration diagram for TileRendererMainLoop:

Public Member Functions

 TileRendererMainLoop (GameApi::Env &env, GameApi::EveryApi &ev, Tiles2d *t, std::vector< Bitmap< Color > * > bm, std::vector< int > num_tiles_in_bm, int tile_sx, int tile_sy, int player_tile_sx, int player_tile_sy, TileScroller *scr)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ TileRendererMainLoop()

TileRendererMainLoop::TileRendererMainLoop ( GameApi::Env & env,
GameApi::EveryApi & ev,
Tiles2d * t,
std::vector< Bitmap< Color > * > bm,
std::vector< int > num_tiles_in_bm,
int tile_sx,
int tile_sy,
int player_tile_sx,
int player_tile_sy,
TileScroller * scr )
inline

Member Function Documentation

◆ Collect()

virtual void TileRendererMainLoop::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void TileRendererMainLoop::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void TileRendererMainLoop::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

virtual void TileRendererMainLoop::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void TileRendererMainLoop::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

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◆ Prepare()

virtual void TileRendererMainLoop::Prepare ( )
inlinevirtual

Implements MainLoopItem.

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◆ shader_id()

virtual std::vector< int > TileRendererMainLoop::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: