GameApi 28
Library used by GameApi Builder tool
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TimerEvent Class Reference
Inheritance diagram for TimerEvent:
Collaboration diagram for TimerEvent:

Public Member Functions

 TimerEvent (Event3 *next, float time)
void execute (MainLoopEnv &e)
void handle_event (MainLoopEvent &e)
bool event_triggered () const
Public Member Functions inherited from Event3
virtual ~Event3 ()

Constructor & Destructor Documentation

◆ TimerEvent()

TimerEvent::TimerEvent ( Event3 * next,
float time )
inline

Member Function Documentation

◆ event_triggered()

bool TimerEvent::event_triggered ( ) const
inlinevirtual

Implements Event3.

◆ execute()

void TimerEvent::execute ( MainLoopEnv & e)
inlinevirtual

Implements Event3.

◆ handle_event()

void TimerEvent::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements Event3.


The documentation for this class was generated from the following file: