GameApi 28
Library used by GameApi Builder tool
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TimingEvent Class Reference
Inheritance diagram for TimingEvent:
Collaboration diagram for TimingEvent:

Public Member Functions

 TimingEvent (GameApi::Env &env, Fetcher< int > *fetch, Timing *timing, MainLoopItem *item)
virtual float end_time () const
virtual float delta_time () const
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
void execute_without_draw (MainLoopEnv &e)
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from Timing
virtual ~Timing ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ TimingEvent()

TimingEvent::TimingEvent ( GameApi::Env & env,
Fetcher< int > * fetch,
Timing * timing,
MainLoopItem * item )
inline

Member Function Documentation

◆ Collect()

virtual void TimingEvent::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ delta_time()

virtual float TimingEvent::delta_time ( ) const
inlinevirtual

Implements Timing.

◆ end_time()

virtual float TimingEvent::end_time ( ) const
inlinevirtual

Implements Timing.

Here is the caller graph for this function:

◆ execute()

virtual void TimingEvent::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ execute_without_draw()

void TimingEvent::execute_without_draw ( MainLoopEnv & e)
inlinevirtual

Implements Timing.

◆ FirstFrame()

virtual void TimingEvent::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

virtual void TimingEvent::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void TimingEvent::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

virtual void TimingEvent::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > TimingEvent::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: