GameApi 28
Library used by GameApi Builder tool
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TimingRepeat Class Reference
Inheritance diagram for TimingRepeat:
Collaboration diagram for TimingRepeat:

Public Member Functions

 TimingRepeat (Timing *prev, Timing *curr_to_repeated, int count)
float end_time () const
float delta_time () const
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
void execute_without_draw (MainLoopEnv &e)
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from Timing
virtual ~Timing ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ TimingRepeat()

TimingRepeat::TimingRepeat ( Timing * prev,
Timing * curr_to_repeated,
int count )
inline

Member Function Documentation

◆ Collect()

virtual void TimingRepeat::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ delta_time()

float TimingRepeat::delta_time ( ) const
inlinevirtual

Implements Timing.

◆ end_time()

float TimingRepeat::end_time ( ) const
inlinevirtual

Implements Timing.

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◆ execute()

virtual void TimingRepeat::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ execute_without_draw()

void TimingRepeat::execute_without_draw ( MainLoopEnv & e)
inlinevirtual

Implements Timing.

◆ handle_event()

virtual void TimingRepeat::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void TimingRepeat::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

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◆ Prepare()

virtual void TimingRepeat::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > TimingRepeat::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: