GameApi 28
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TriangleHandleValue Class Reference

#include <Graph.hh>

Inheritance diagram for TriangleHandleValue:
Collaboration diagram for TriangleHandleValue:

Public Member Functions

void Handle (Triangle t)
void SetBox (Matrix m)
int NumFaces () const
int NumPoints (int face) const
Point FacePoint (int face, int point) const
unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
Vector PointNormal (int face, int point) const
float Attrib (int face, int point, int id) const
int AttribI (int face, int point, int id) const
Public Member Functions inherited from HandleValue< Triangle >
virtual ~HandleValue ()
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual std::string name () const =0
virtual bool ReadyToPrepare () const
virtual void Collect (CollectVisitor &vis)=0
virtual void HeavyPrepare ()=0
virtual bool Ready () const
virtual void Prepare ()=0
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()
Public Member Functions inherited from BooleanOps
virtual ~BooleanOps ()
virtual bool Inside (Point p) const
virtual ~BooleanOps ()
virtual bool Inside (Point p) const

Member Function Documentation

◆ Attrib()

float TriangleHandleValue::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

int TriangleHandleValue::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Color()

unsigned int TriangleHandleValue::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

Point TriangleHandleValue::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

Here is the caller graph for this function:

◆ Handle()

void TriangleHandleValue::Handle ( Triangle t)
inlinevirtual

◆ NumFaces()

int TriangleHandleValue::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumPoints()

int TriangleHandleValue::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

Vector TriangleHandleValue::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ SetBox()

void TriangleHandleValue::SetBox ( Matrix m)
inline

◆ TexCoord()

virtual Point2d TriangleHandleValue::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.


The documentation for this class was generated from the following file: