GameApi 28
Library used by GameApi Builder tool
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VolumeRampWaveform Class Reference

#include <Effect.hh>

Inheritance diagram for VolumeRampWaveform:
Collaboration diagram for VolumeRampWaveform:

Public Member Functions

 VolumeRampWaveform (Waveform *orig, float old_y_value, float x_pos1, float x_pos2, float y_pos1, float y_pos2)
virtual float Length () const
virtual float Min () const
virtual float Max () const
virtual float Index (float val) const
Public Member Functions inherited from Waveform
virtual ~Waveform ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
Public Member Functions inherited from Function< float, float >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, float >
typedef float Domain
typedef float CoDomain
Public Attributes inherited from Function< float, float >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ VolumeRampWaveform()

VolumeRampWaveform::VolumeRampWaveform ( Waveform * orig,
float old_y_value,
float x_pos1,
float x_pos2,
float y_pos1,
float y_pos2 )
inline

Member Function Documentation

◆ Index()

virtual float VolumeRampWaveform::Index ( float val) const
inlinevirtual

Implements Waveform.

◆ Length()

virtual float VolumeRampWaveform::Length ( ) const
inlinevirtual

Implements Waveform.

◆ Max()

virtual float VolumeRampWaveform::Max ( ) const
inlinevirtual

Implements Waveform.

◆ Min()

virtual float VolumeRampWaveform::Min ( ) const
inlinevirtual

Implements Waveform.


The documentation for this class was generated from the following file: