◆ VoxelArrayToPTS()
| VoxelArrayToPTS::VoxelArrayToPTS |
( |
VoxelArray * | arr, |
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float | start_x, |
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float | end_x, |
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float | start_y, |
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float | end_y, |
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float | start_z, |
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float | end_z ) |
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inline |
◆ Collect()
◆ Color()
| virtual unsigned int VoxelArrayToPTS::Color |
( |
int | i | ) |
const |
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inlinevirtual |
◆ HandleEvent()
| virtual void VoxelArrayToPTS::HandleEvent |
( |
MainLoopEvent & | event | ) |
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inlinevirtual |
◆ HeavyPrepare()
| void VoxelArrayToPTS::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ NumPoints()
| virtual int VoxelArrayToPTS::NumPoints |
( |
| ) |
const |
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inlinevirtual |
◆ Pos()
| virtual Point VoxelArrayToPTS::Pos |
( |
int | i | ) |
const |
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inlinevirtual |
◆ Prepare()
| virtual void VoxelArrayToPTS::Prepare |
( |
| ) |
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inlinevirtual |
◆ Update()
| virtual bool VoxelArrayToPTS::Update |
( |
MainLoopEnv & | e | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: