GameApi 28
Library used by GameApi Builder tool
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VoxelInstancing Class Reference
Inheritance diagram for VoxelInstancing:
Collaboration diagram for VoxelInstancing:

Public Member Functions

 VoxelInstancing (GameApi::Env &e, GameApi::VX voxel, int count, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, int i)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int NumPoints () const
virtual Point Pos (int i) const
virtual unsigned int Color (int i) const
virtual Vector Normal (int i) const
Public Member Functions inherited from PointsApiPoints
virtual int MaxNumPoints () const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ VoxelInstancing()

VoxelInstancing::VoxelInstancing ( GameApi::Env & e,
GameApi::VX voxel,
int count,
float start_x,
float end_x,
float start_y,
float end_y,
float start_z,
float end_z,
int i )
inline

Member Function Documentation

◆ Collect()

virtual void VoxelInstancing::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int VoxelInstancing::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HandleEvent()

virtual void VoxelInstancing::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from PointsApiPoints.

◆ HeavyPrepare()

virtual void VoxelInstancing::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

Here is the caller graph for this function:

◆ Normal()

virtual Vector VoxelInstancing::Normal ( int i) const
inlinevirtual

Reimplemented from PointsApiPoints.

◆ NumPoints()

virtual int VoxelInstancing::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

virtual Point VoxelInstancing::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

virtual void VoxelInstancing::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.

◆ Update()

virtual bool VoxelInstancing::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: