◆ VoxelInstancing()
| VoxelInstancing::VoxelInstancing |
( |
GameApi::Env & | e, |
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GameApi::VX | voxel, |
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int | count, |
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float | start_x, |
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float | end_x, |
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float | start_y, |
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float | end_y, |
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float | start_z, |
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float | end_z, |
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int | i ) |
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inline |
◆ Collect()
◆ Color()
| virtual unsigned int VoxelInstancing::Color |
( |
int | i | ) |
const |
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inlinevirtual |
◆ HandleEvent()
| virtual void VoxelInstancing::HandleEvent |
( |
MainLoopEvent & | event | ) |
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inlinevirtual |
◆ HeavyPrepare()
| virtual void VoxelInstancing::HeavyPrepare |
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| ) |
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inlinevirtual |
◆ Normal()
| virtual Vector VoxelInstancing::Normal |
( |
int | i | ) |
const |
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inlinevirtual |
◆ NumPoints()
| virtual int VoxelInstancing::NumPoints |
( |
| ) |
const |
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inlinevirtual |
◆ Pos()
| virtual Point VoxelInstancing::Pos |
( |
int | i | ) |
const |
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inlinevirtual |
◆ Prepare()
| virtual void VoxelInstancing::Prepare |
( |
| ) |
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inlinevirtual |
◆ Update()
| virtual bool VoxelInstancing::Update |
( |
MainLoopEnv & | e | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: