GameApi 28
Library used by GameApi Builder tool
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WhackExplosion Class Reference
Inheritance diagram for WhackExplosion:
Collaboration diagram for WhackExplosion:

Public Member Functions

 WhackExplosion (GameApi::EveryApi &ev)
void start_explosion (Point p, float radius, int numpoints)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int NumPoints () const
virtual Point Pos (int i) const
virtual unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ WhackExplosion()

WhackExplosion::WhackExplosion ( GameApi::EveryApi & ev)
inline

Member Function Documentation

◆ Collect()

void WhackExplosion::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int WhackExplosion::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HandleEvent()

virtual void WhackExplosion::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from PointsApiPoints.

◆ HeavyPrepare()

void WhackExplosion::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

virtual int WhackExplosion::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

virtual Point WhackExplosion::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

virtual void WhackExplosion::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.

◆ start_explosion()

void WhackExplosion::start_explosion ( Point p,
float radius,
int numpoints )
inline
Here is the caller graph for this function:

◆ Update()

virtual bool WhackExplosion::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: