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| Stream3d & | operator<< (Stream3d &s, Stream3d &(*fptr)(Stream3d &s)) |
| Stream3d & | operator<< (Stream3d &s, const Quad &q) |
| Stream3d & | operator<< (Stream3d &s, const Tex &q) |
| Stream3d & | operator<< (Stream3d &s, const QuadNormal &q) |
| Stream3d & | operator<< (Stream3d &s, const QuadColor &q) |
| Stream3d & | endmesh (Stream3d &s) |
| void | PrepareStream (Stream3d &s, ArrayRender &r) |
| void | RenderMovement (Movement &m, float time, ArrayRender &r) |
| ObjectStream & | operator<< (ObjectStream &s, ObjectStream &(*fptr)(ObjectStream &)) |
| ObjectStream & | setpoly (ObjectStream &s) |
| ObjectStream & | clearpoly (ObjectStream &s) |
| ObjectStream & | operator<< (ObjectStream &s, const Sphere &s) |
| ObjectStream & | operator<< (ObjectStream &s, const FaceCollection &f) |
◆ clearpoly()
◆ endmesh()
◆ operator<<() [1/8]
◆ operator<<() [2/8]
◆ operator<<() [3/8]
◆ operator<<() [4/8]
◆ operator<<() [5/8]
◆ operator<<() [6/8]
◆ operator<<() [7/8]
◆ operator<<() [8/8]
◆ PrepareStream()
◆ RenderMovement()
◆ setpoly()