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GameApi 28
Library used by GameApi Builder tool
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#include <vector>#include <map>#include "MyMap.hh"#include "VectorTools.hh"#include "Effect.hh"#include "GameApi.hh"#include "Tasks.hh"

Go to the source code of this file.
Classes | |
| class | Dyn |
| class | VertexArraySet |
| struct | VertexArraySet::Polys |
| struct | RenderVertexArray_bufferids |
| struct | Counts |
| class | RenderVertexArray |
| class | RenderVertexArray2 |
| class | FaceCollectionVertexArray2 |
| struct | ThreadInfo |
| class | ThreadedPrepare |
Macros | |
| #define | NO_PREPARE_RENDER 1 |
Functions | |
| Counts | CalcOffsets (FaceCollection *coll, int start) |
| Counts | CalcCounts (FaceCollection *coll, int start, int end) |
| void * | thread_func (void *data) |
Variables | |
| LowApi * | g_low |
| long long | g_copy_total |
| long long | g_copy_progress |
| int | g_pthread_count |
| #define NO_PREPARE_RENDER 1 |
| Counts CalcCounts | ( | FaceCollection * | coll, |
| int | start, | ||
| int | end ) |

| Counts CalcOffsets | ( | FaceCollection * | coll, |
| int | start ) |

| void * thread_func | ( | void * | data | ) |

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