GameApi 28
Library used by GameApi Builder tool
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VertexArray.hh File Reference
#include <vector>
#include <map>
#include "MyMap.hh"
#include "VectorTools.hh"
#include "Effect.hh"
#include "GameApi.hh"
#include "Tasks.hh"
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Classes

class  Dyn
class  VertexArraySet
struct  VertexArraySet::Polys
struct  RenderVertexArray_bufferids
struct  Counts
class  RenderVertexArray
class  RenderVertexArray2
class  FaceCollectionVertexArray2
struct  ThreadInfo
class  ThreadedPrepare

Macros

#define NO_PREPARE_RENDER   1

Functions

Counts CalcOffsets (FaceCollection *coll, int start)
Counts CalcCounts (FaceCollection *coll, int start, int end)
void * thread_func (void *data)

Variables

LowApi * g_low
long long g_copy_total
long long g_copy_progress
int g_pthread_count

Macro Definition Documentation

◆ NO_PREPARE_RENDER

#define NO_PREPARE_RENDER   1

Function Documentation

◆ CalcCounts()

Counts CalcCounts ( FaceCollection * coll,
int start,
int end )
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◆ CalcOffsets()

Counts CalcOffsets ( FaceCollection * coll,
int start )
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◆ thread_func()

void * thread_func ( void * data)
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Variable Documentation

◆ g_copy_progress

long long g_copy_progress
extern

◆ g_copy_total

long long g_copy_total
extern

◆ g_low

LowApi* g_low
extern

◆ g_pthread_count

int g_pthread_count
extern