GameApi 28
Library used by GameApi Builder tool
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Bullet Struct Reference
Inheritance diagram for Bullet:
Collaboration diagram for Bullet:

Public Member Functions

 Bullet (int key, float vx, float vy, float vz, Point px, float dist, int max_count, float repeat_time)
int find_free () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int NumPoints () const
virtual Point Pos (int i) const
virtual unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Public Attributes

float pos_x
float pos_y
float speed_x
float speed_y

Constructor & Destructor Documentation

◆ Bullet()

Bullet::Bullet ( int key,
float vx,
float vy,
float vz,
Point px,
float dist,
int max_count,
float repeat_time )
inline

Member Function Documentation

◆ Collect()

void Bullet::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int Bullet::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ find_free()

int Bullet::find_free ( ) const
inline
Here is the caller graph for this function:

◆ HandleEvent()

virtual void Bullet::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from PointsApiPoints.

◆ HeavyPrepare()

void Bullet::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

virtual int Bullet::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

virtual Point Bullet::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

virtual void Bullet::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.

◆ Update()

virtual bool Bullet::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.

Member Data Documentation

◆ pos_x

float Bullet::pos_x

◆ pos_y

float Bullet::pos_y

◆ speed_x

float Bullet::speed_x

◆ speed_y

float Bullet::speed_y

The documentation for this struct was generated from the following files: