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GameApi 28
Library used by GameApi Builder tool
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Classes | |
| class | CombinePointsApiPoints |
| class | MoveResize |
| class | LoadMatrices |
| class | LoadPoints |
| class | OrPoints |
| class | SurfacePoints |
| class | MatrixPoints |
| class | AnimMixPTS |
| struct | ThreadInfo_pts |
| class | ThreadedPrepare_pts |
| class | ColorPoints |
| class | StandardBox |
| struct | Cont |
| class | MeshQuad |
| class | MeshQuadColor |
| class | RandomLattice |
| class | PTSGrid |
| class | PTSGridBB |
| class | SinglePTS |
| class | LIFromPTS |
| class | MemoizePTS |
| class | CollisionPoints |
| class | CollisionBindInst |
| class | CollisionBind |
| class | CollisionCollect |
| class | PTArray |
| class | LIPTS |
| class | CompareCC |
| class | SortPTS |
| class | HemiSphere_points |
| class | FaceCenterPoints2 |
| struct | Bullet |
| class | IteratePoints |
| class | RandomSpeeds |
| class | PressureGradient |
| class | MatrixField |
| class | PlyLoader |
| class | PlyLoader::stringstream |
| class | PlyPTS |
| class | PlyFaceCollection |
| struct | FieldPoint |
| class | PointsField |
| class | EmptyPTS |
| class | LinesPts |
| class | PublishHeightField |
| class | HeightField |
| class | HeightField_p |
| class | CBM_TO_CFB |
Macros | |
| #define | VAO 1 |
Functions | |
| unsigned int | swap_color (unsigned int c) |
| int | colour_divisor_calc2 (FaceCollection *coll) |
| void * | thread_func_pts (void *data) |
| Cont * | find_meshquad (int count) |
| int | meshquad_calculate_id (FaceCollection *coll, int count) |
| void | check_world (MainLoopEnv &e) |
| float | AxisPos (Point p1, Point p2, Point p) |
| std::pair< float, float > | FindMinMaxAxis (Point p1, Point p2, std::vector< Point > vec) |
| bool | FindCollideSeparated (Point p1, Point p2, std::vector< Point > vec1, std::vector< Point > vec2) |
| bool | Collide (CollisionData *d1, CollisionData *d2) |
Variables | |
| IMPORT std::string | gameapi_homepageurl |
| Matrix | g_last_resize |
| int | g_pthread_count |
| std::vector< Cont > | g_meshquad_data |
| int | axis_data [] |
| bool | g_restart_ongoing |
| float | quake_pos_x |
| float | quake_pos_y |
| float | quake_rot_y |
| #define VAO 1 |
| void check_world | ( | MainLoopEnv & | e | ) |

| bool Collide | ( | CollisionData * | d1, |
| CollisionData * | d2 ) |

| int colour_divisor_calc2 | ( | FaceCollection * | coll | ) |
| Cont * find_meshquad | ( | int | count | ) |

| bool FindCollideSeparated | ( | Point | p1, |
| Point | p2, | ||
| std::vector< Point > | vec1, | ||
| std::vector< Point > | vec2 ) |


| int meshquad_calculate_id | ( | FaceCollection * | coll, |
| int | count ) |

| unsigned int swap_color | ( | unsigned int | c | ) |
| void * thread_func_pts | ( | void * | data | ) |

| int axis_data[] |
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| std::vector<Cont> g_meshquad_data |
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