GameApi 28
Library used by GameApi Builder tool
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ChooseFloatFetcher Class Reference
Inheritance diagram for ChooseFloatFetcher:
Collaboration diagram for ChooseFloatFetcher:

Public Member Functions

 ChooseFloatFetcher (Fetcher< int > *f, float a_1, float a_2, float a_3, float a_4, float a_5, float a_6, float a_7)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
void set (float t)
float get () const
Public Member Functions inherited from Fetcher< float >
virtual ~Fetcher ()

Constructor & Destructor Documentation

◆ ChooseFloatFetcher()

ChooseFloatFetcher::ChooseFloatFetcher ( Fetcher< int > * f,
float a_1,
float a_2,
float a_3,
float a_4,
float a_5,
float a_6,
float a_7 )
inline

Member Function Documentation

◆ draw_event()

virtual void ChooseFloatFetcher::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Fetcher< float >.

◆ draw_frame()

virtual void ChooseFloatFetcher::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Fetcher< float >.

◆ event()

virtual void ChooseFloatFetcher::event ( MainLoopEvent & e)
inlinevirtual

Implements Fetcher< float >.

◆ frame()

virtual void ChooseFloatFetcher::frame ( MainLoopEnv & e)
inlinevirtual

Implements Fetcher< float >.

◆ get()

float ChooseFloatFetcher::get ( ) const
inlinevirtual

Implements Fetcher< float >.

◆ set()

void ChooseFloatFetcher::set ( float t)
inlinevirtual

Implements Fetcher< float >.


The documentation for this class was generated from the following file: