GameApi 28
Library used by GameApi Builder tool
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CollisionBind Class Reference
Inheritance diagram for CollisionBind:
Collaboration diagram for CollisionBind:

Public Member Functions

 CollisionBind (PointsApiPoints *pts, std::string name)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ CollisionBind()

CollisionBind::CollisionBind ( PointsApiPoints * pts,
std::string name )
inline

Member Function Documentation

◆ Collect()

void CollisionBind::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void CollisionBind::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void CollisionBind::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void CollisionBind::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void CollisionBind::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > CollisionBind::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: