GameApi 28
Library used by GameApi Builder tool
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CollisionPoints Class Reference
Inheritance diagram for CollisionPoints:
Collaboration diagram for CollisionPoints:

Public Member Functions

 CollisionPoints (float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
int NumPoints () const
Point Pos (int i) const
unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ CollisionPoints()

CollisionPoints::CollisionPoints ( float start_x,
float end_x,
float start_y,
float end_y,
float start_z,
float end_z )
inline

Member Function Documentation

◆ Collect()

void CollisionPoints::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

unsigned int CollisionPoints::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HeavyPrepare()

void CollisionPoints::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

int CollisionPoints::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

Point CollisionPoints::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.


The documentation for this class was generated from the following file: