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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| DynChar_fb (GameApi::Env &e, GameApi::EveryApi &ev, Fetcher< int > *fetch, std::vector< GameApi::BM > vec, int x, int y, int fmt, Movement *move) | |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| virtual void | Prepare () |
| virtual void | handle_event (FrameLoopEvent &e) |
| virtual void | frame (DrawLoopEnv &e) |
| Public Member Functions inherited from FrameBufferLoop | |
| virtual | ~FrameBufferLoop () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
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inline |
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements FrameBufferLoop.
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inlinevirtual |
Implements FrameBufferLoop.
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements FrameBufferLoop.