GameApi 28
Library used by GameApi Builder tool
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DynChar_fb Class Reference
Inheritance diagram for DynChar_fb:
Collaboration diagram for DynChar_fb:

Public Member Functions

 DynChar_fb (GameApi::Env &e, GameApi::EveryApi &ev, Fetcher< int > *fetch, std::vector< GameApi::BM > vec, int x, int y, int fmt, Movement *move)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void handle_event (FrameLoopEvent &e)
virtual void frame (DrawLoopEnv &e)
Public Member Functions inherited from FrameBufferLoop
virtual ~FrameBufferLoop ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ DynChar_fb()

DynChar_fb::DynChar_fb ( GameApi::Env & e,
GameApi::EveryApi & ev,
Fetcher< int > * fetch,
std::vector< GameApi::BM > vec,
int x,
int y,
int fmt,
Movement * move )
inline

Member Function Documentation

◆ Collect()

void DynChar_fb::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ frame()

virtual void DynChar_fb::frame ( DrawLoopEnv & e)
inlinevirtual

Implements FrameBufferLoop.

◆ handle_event()

virtual void DynChar_fb::handle_event ( FrameLoopEvent & e)
inlinevirtual

Implements FrameBufferLoop.

◆ HeavyPrepare()

void DynChar_fb::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void DynChar_fb::Prepare ( )
inlinevirtual

Implements FrameBufferLoop.


The documentation for this class was generated from the following file: