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| | EmptyWidget (GameApi::EveryApi &ev) |
| | GuiWidgetForward (GameApi::EveryApi &ev, std::vector< GuiWidget * > vec) |
| void | hide () |
| void | show () |
| virtual bool | is_visible () const |
| virtual Point2d | get_pos () const |
| virtual Vector2d | get_size () const |
| virtual void | set_pos (Point2d new_pos) |
| virtual void | set_size (Vector2d size_p) |
| virtual void | update (Point2d mouse_pos, int button, int ch, int type, int mouse_wheel_y) |
| virtual void | render () |
| virtual int | render_to_bitmap () |
| virtual void | select_item (int item) |
| virtual int | chosen_item () const |
| virtual float | dynamic_param (int id) const |
| virtual void | set_dynamic_param (int id, float val) |
| virtual bool | content_changed () const |
| virtual void | clear_content_changed () |
| virtual int | child_count () const |
| virtual GuiWidget * | child (int num) const |
| virtual std::vector< GuiWidget * > * | child_from_path (std::string path) |
| void | sort_widgets () |
| | GuiWidget () |
| void | set_id (std::string id_m) |
| std::string | get_id () const |
| void | set_index (int j) |
| int | get_index () const |
| void | set_size2 (int sz) |
| int | get_size2 () const |
| virtual | ~GuiWidget () |
| | Widget () |
| virtual void | make_unique (std::string path) |
| virtual void | SetPos (std::string path, int pos_x2, int pos_y2) |
| virtual void | SetSize (std::string path, int size_x2, int size_y2) |
| virtual int | preferred_width (std::string path) |
| virtual int | preferred_height (std::string path) |
| virtual std::string | Page (std::string path) |
| void | AddScript (std::string path, std::string s) |
| virtual std::string | Script (std::string path) |
| virtual std::string | Css (std::string path) |
| void | SetCssProp (std::string path, std::string s) |
| virtual std::string | CssProp (std::string path) |
| | Widget (Render *r) |
| virtual void | HandleKey (int key)=0 |
| virtual void | HandlePointer (int button)=0 |
| virtual void | HandlePointerMove (Point2d p)=0 |
| virtual void | HandleKeyDown (int key) |
| virtual void | HandleKeyUp (int key) |
| virtual void | HandleFrame (float time) |
| | FrameAnim (Render *render) |
| virtual | ~FrameAnim () |
| virtual float | Time () const |
| virtual void | Init () |
| virtual void | Cleanup () |
| virtual void | PreFrame (float time) |
| virtual bool | Frame (float time)=0 |
| virtual void | PostFrame () |
| virtual float | XRot () const |
| virtual float | YRot () const |
| virtual float | ZRot () const |
| virtual float | RotSpeed () const |
| Render * | GetRender () const |
| void | RenderOpenGl (const FaceCollection &col) |
| void | RenderOpenGlLines (const LineCollection &col) |
| void | RenderOpenGlPoly (const PointCollection &col) |