GameApi 28
Library used by GameApi Builder tool
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EnemyTile Class Reference
Inheritance diagram for EnemyTile:
Collaboration diagram for EnemyTile:

Public Member Functions

 EnemyTile (GameApi::Env &env, GameApi::EveryApi &ev, TilePlayer &pl, std::string url, std::string homepage, int cell_sx, int cell_sy, TileScroller *scr, std::vector< GameApi::BM > item_types, TileHudInterface &hud, TileSplashScreenInterface &splash, std::vector< GameApi::BM > child_death, std::vector< GameApi::BM > child_death_flip, TileEnemyCallback *ene_cb)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ EnemyTile()

EnemyTile::EnemyTile ( GameApi::Env & env,
GameApi::EveryApi & ev,
TilePlayer & pl,
std::string url,
std::string homepage,
int cell_sx,
int cell_sy,
TileScroller * scr,
std::vector< GameApi::BM > item_types,
TileHudInterface & hud,
TileSplashScreenInterface & splash,
std::vector< GameApi::BM > child_death,
std::vector< GameApi::BM > child_death_flip,
TileEnemyCallback * ene_cb )
inline

Member Function Documentation

◆ Collect()

virtual void EnemyTile::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void EnemyTile::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void EnemyTile::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

virtual void EnemyTile::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void EnemyTile::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ Prepare()

virtual void EnemyTile::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > EnemyTile::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: