◆ HeightField()
| HeightField::HeightField |
( |
PointsApiPoints * | points, |
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ContinuousBitmap< float > * | landscape, |
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float | start_x, |
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float | end_x, |
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float | start_y, |
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float | end_y, |
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float | start_z, |
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float | end_z ) |
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inline |
◆ Collect()
◆ Color()
| virtual unsigned int HeightField::Color |
( |
int | i | ) |
const |
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inlinevirtual |
◆ HandleEvent()
◆ HeavyPrepare()
| void HeightField::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ Normal()
| virtual Vector HeightField::Normal |
( |
int | i | ) |
const |
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inlinevirtual |
◆ NumPoints()
| virtual int HeightField::NumPoints |
( |
| ) |
const |
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inlinevirtual |
◆ Pos()
| virtual Point HeightField::Pos |
( |
int | i | ) |
const |
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inlinevirtual |
◆ Prepare()
| virtual void HeightField::Prepare |
( |
| ) |
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inlinevirtual |
◆ Update()
The documentation for this class was generated from the following file: