GameApi 28
Library used by GameApi Builder tool
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HemiSphere_points Class Reference
Inheritance diagram for HemiSphere_points:
Collaboration diagram for HemiSphere_points:

Public Member Functions

 HemiSphere_points (Point p, Vector n, float r, int numpoints)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
int NumPoints () const
Point Pos (int i) const
unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ HemiSphere_points()

HemiSphere_points::HemiSphere_points ( Point p,
Vector n,
float r,
int numpoints )
inline

Member Function Documentation

◆ Collect()

void HemiSphere_points::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

unsigned int HemiSphere_points::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HeavyPrepare()

void HemiSphere_points::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

int HemiSphere_points::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

Point HemiSphere_points::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

void HemiSphere_points::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.

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The documentation for this class was generated from the following file: