◆ StateMachineImpl()
| StateMachineImpl::StateMachineImpl |
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GameApi::Env & | e, |
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std::string | url, |
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std::string | homepage ) |
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inline |
◆ Collect()
◆ draw_event()
◆ draw_frame()
| virtual void StateMachineImpl::draw_frame |
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DrawLoopEnv & | ee | ) |
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inlinevirtual |
◆ event() [1/2]
| void StateMachineImpl::event |
( |
const ST_event & | e | ) |
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inline |
◆ event() [2/2]
◆ find_event()
| int StateMachineImpl::find_event |
( |
std::string | name | ) |
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inline |
◆ find_state()
| int StateMachineImpl::find_state |
( |
std::string | name | ) |
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inline |
◆ find_type()
| int StateMachineImpl::find_type |
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int | pos, |
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std::string | name ) |
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inline |
◆ flag()
| virtual std::string StateMachineImpl::flag |
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int | val | ) |
const |
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inlinevirtual |
◆ frame()
| virtual void StateMachineImpl::frame |
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MainLoopEnv & | e | ) |
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inlinevirtual |
◆ HeavyPrepare()
| void StateMachineImpl::HeavyPrepare |
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inlinevirtual |
◆ num_flags()
| virtual int StateMachineImpl::num_flags |
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const |
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inlinevirtual |
◆ Prepare()
| void StateMachineImpl::Prepare |
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| ) |
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inlinevirtual |
◆ set_state()
| void StateMachineImpl::set_state |
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int | new_state | ) |
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inline |
The documentation for this class was generated from the following file: