GameApi 28
Library used by GameApi Builder tool
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LoadObjModelFaceCollection Class Reference

#include <Effect.hh>

Inheritance diagram for LoadObjModelFaceCollection:
Collaboration diagram for LoadObjModelFaceCollection:

Public Member Functions

 LoadObjModelFaceCollection (LoadStream *file_data, int objcount, std::vector< std::string > material_names)
void Prepare ()
void check_invalidate () const
void check_invalidate2 ()
void Load () const
void Load2 ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
int Count (int face, int point) const
Public Member Functions inherited from SingleForwardBoxableFaceCollection
void Prepare ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual std::string name () const =0
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()
Public Member Functions inherited from BooleanOps
virtual ~BooleanOps ()
virtual bool Inside (Point p) const
virtual ~BooleanOps ()
virtual bool Inside (Point p) const

Constructor & Destructor Documentation

◆ LoadObjModelFaceCollection()

LoadObjModelFaceCollection::LoadObjModelFaceCollection ( LoadStream * file_data,
int objcount,
std::vector< std::string > material_names )
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Member Function Documentation

◆ Attrib()

float LoadObjModelFaceCollection::Attrib ( int face,
int point,
int id ) const
virtual

Implements FaceCollection.

◆ AttribI()

int LoadObjModelFaceCollection::AttribI ( int face,
int point,
int id ) const
virtual

Implements FaceCollection.

◆ check_invalidate()

void LoadObjModelFaceCollection::check_invalidate ( ) const
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◆ check_invalidate2()

void LoadObjModelFaceCollection::check_invalidate2 ( )
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◆ Color()

unsigned int LoadObjModelFaceCollection::Color ( int face,
int point ) const
virtual

Implements FaceCollection.

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◆ Count()

int LoadObjModelFaceCollection::Count ( int face,
int point ) const
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◆ FacePoint()

Point LoadObjModelFaceCollection::FacePoint ( int face,
int point ) const
virtual

Implements FaceCollection.

◆ Load()

void LoadObjModelFaceCollection::Load ( ) const
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◆ Load2()

void LoadObjModelFaceCollection::Load2 ( )
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◆ NumFaces()

int LoadObjModelFaceCollection::NumFaces ( ) const
virtual

Implements FaceCollection.

◆ NumPoints()

int LoadObjModelFaceCollection::NumPoints ( int face) const
virtual

Implements FaceCollection.

◆ PointNormal()

Vector LoadObjModelFaceCollection::PointNormal ( int face,
int point ) const
virtual

Implements FaceCollection.

◆ Prepare()

void LoadObjModelFaceCollection::Prepare ( )
virtual

Implements FaceCollection.

◆ TexCoord()

Point2d LoadObjModelFaceCollection::TexCoord ( int face,
int point ) const
virtual

Implements FaceCollection.

◆ TexCoord3()

float LoadObjModelFaceCollection::TexCoord3 ( int face,
int point ) const
virtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following files: