GameApi 28
Library used by GameApi Builder tool
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MNMatrixArray Class Reference
Inheritance diagram for MNMatrixArray:
Collaboration diagram for MNMatrixArray:

Public Member Functions

 MNMatrixArray (GameApi::EveryApi &ev, int count, Movement *node)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int Size () const
virtual int MaxSize () const
virtual Matrix Index (int i) const
virtual unsigned int Color (int i) const
virtual Vector Normal (int i) const
Public Member Functions inherited from MatrixArray
virtual ~MatrixArray ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MNMatrixArray()

MNMatrixArray::MNMatrixArray ( GameApi::EveryApi & ev,
int count,
Movement * node )
inline

Member Function Documentation

◆ Collect()

virtual void MNMatrixArray::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int MNMatrixArray::Color ( int i) const
inlinevirtual

Reimplemented from MatrixArray.

◆ HandleEvent()

virtual void MNMatrixArray::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from MatrixArray.

◆ HeavyPrepare()

virtual void MNMatrixArray::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Index()

virtual Matrix MNMatrixArray::Index ( int i) const
inlinevirtual

Implements MatrixArray.

◆ MaxSize()

virtual int MNMatrixArray::MaxSize ( ) const
inlinevirtual

Reimplemented from MatrixArray.

◆ Normal()

virtual Vector MNMatrixArray::Normal ( int i) const
inlinevirtual

Reimplemented from MatrixArray.

◆ Prepare()

virtual void MNMatrixArray::Prepare ( )
inlinevirtual

Reimplemented from MatrixArray.

◆ Size()

virtual int MNMatrixArray::Size ( ) const
inlinevirtual

Implements MatrixArray.

Here is the caller graph for this function:

◆ Update()

virtual bool MNMatrixArray::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from MatrixArray.


The documentation for this class was generated from the following file: