GameApi 28
Library used by GameApi Builder tool
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MatrixElem Class Reference

#include <Effect.hh>

Inheritance diagram for MatrixElem:
Collaboration diagram for MatrixElem:

Public Member Functions

 MatrixElem (FaceCollection &next, Matrix m)
virtual std::string name () const
 ~MatrixElem ()
virtual bool IsMatrixElem () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
BBOX GetBoundingBox (bool &success) const
Matrix get_matrix () const
FaceCollection * get_next () const
virtual bool HasBatchMap () const
void change_pos (Point **pos, int numvertices) const
void change_pos2 (Point **pos, int numvertices) const
void change_normal (Vector **pos, int numvertices) const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from ForwardFaceCollection
 ForwardFaceCollection (FaceCollection &coll)
virtual bool Ready () const
virtual bool IsTransparent () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual float LightAmount (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MatrixElem()

MatrixElem::MatrixElem ( FaceCollection & next,
Matrix m )
inline
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◆ ~MatrixElem()

MatrixElem::~MatrixElem ( )
inline

Member Function Documentation

◆ BatchMap()

virtual FaceBufferRef MatrixElem::BatchMap ( int start_face,
int end_face ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ change_normal()

void MatrixElem::change_normal ( Vector ** pos,
int numvertices ) const
inline
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◆ change_pos()

void MatrixElem::change_pos ( Point ** pos,
int numvertices ) const
inline
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◆ change_pos2()

void MatrixElem::change_pos2 ( Point ** pos,
int numvertices ) const
inline
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◆ Collect()

void MatrixElem::Collect ( CollectVisitor & vis)
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ EndFacePoint()

virtual Point MatrixElem::EndFacePoint ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ FacePoint()

virtual Point MatrixElem::FacePoint ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ get_matrix()

Matrix MatrixElem::get_matrix ( ) const
inline
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◆ get_next()

FaceCollection * MatrixElem::get_next ( ) const
inline
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◆ GetBoundingBox()

BBOX MatrixElem::GetBoundingBox ( bool & success) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ HasBatchMap()

virtual bool MatrixElem::HasBatchMap ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

void MatrixElem::HeavyPrepare ( )
inlinevirtual

Reimplemented from ForwardFaceCollection.

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◆ IsMatrixElem()

virtual bool MatrixElem::IsMatrixElem ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ name()

virtual std::string MatrixElem::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int MatrixElem::NumFaces ( ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

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◆ NumPoints()

virtual int MatrixElem::NumPoints ( int face) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ PointNormal()

virtual Vector MatrixElem::PointNormal ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ Prepare()

virtual void MatrixElem::Prepare ( )
inlinevirtual

Reimplemented from ForwardFaceCollection.


The documentation for this class was generated from the following file: