GameApi 28
Library used by GameApi Builder tool
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NetworkedFaceCollectionMTL2 Class Reference
Inheritance diagram for NetworkedFaceCollectionMTL2:
Collaboration diagram for NetworkedFaceCollectionMTL2:

Public Member Functions

 ~NetworkedFaceCollectionMTL2 ()
virtual std::string name () const
void free_extra_mem ()
void SetDoneCount (int i)
void PrepareDone ()
 NetworkedFaceCollectionMTL2 (GameApi::Env &e, GameApi::EveryApi &ev, FaceCollection *empty, std::string obj_url, std::string homepage, int count, std::string mtl_url, std::string url_prefix, bool cached, bool load_d, bool load_bump, bool nr)
void PrepareMTL ()
void Prepare2_color (int i, GameApi::MaterialDef &def)
void Prepare2 (std::string url, int i)
void PrepareD (std::string url, int i)
void PrepareBump (std::string url, int i)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Public Attributes

GameApi::Env & e
GameApi::EveryApi & ev
std::string url
std::string homepage
std::string mtl_url
std::string url_prefix
int count
FaceCollection * empty
FaceCollection * filled
FaceCollection * current
bool async_taken
std::vector< BufferRef > buffer
std::vector< BufferRef > d_buffer
std::vector< BufferRef > bump_buffer
std::vector< std::string > material_names
std::vector< GameApi::MaterialDef > materials
std::vector< int > flags
std::vector< int > d_flags
std::vector< int > bump_flags
bool done_mtl
std::vector< std::string > d_url
std::vector< std::string > bump_url
std::vector< CBData * > del_vec
bool load_d
bool load_bump
LoadStream * stream = 0
int done_count =1
bool nr

Constructor & Destructor Documentation

◆ ~NetworkedFaceCollectionMTL2()

NetworkedFaceCollectionMTL2::~NetworkedFaceCollectionMTL2 ( )
inline

◆ NetworkedFaceCollectionMTL2()

NetworkedFaceCollectionMTL2::NetworkedFaceCollectionMTL2 ( GameApi::Env & e,
GameApi::EveryApi & ev,
FaceCollection * empty,
std::string obj_url,
std::string homepage,
int count,
std::string mtl_url,
std::string url_prefix,
bool cached,
bool load_d,
bool load_bump,
bool nr )
inline

Member Function Documentation

◆ Attrib()

virtual float NetworkedFaceCollectionMTL2::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int NetworkedFaceCollectionMTL2::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Collect()

void NetworkedFaceCollectionMTL2::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

◆ Color()

virtual unsigned int NetworkedFaceCollectionMTL2::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

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◆ EndFacePoint()

virtual Point NetworkedFaceCollectionMTL2::EndFacePoint ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ FacePoint()

virtual Point NetworkedFaceCollectionMTL2::FacePoint ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FaceTexture()

virtual int NetworkedFaceCollectionMTL2::FaceTexture ( int face) const
inlinevirtual

Reimplemented from FaceCollection.

◆ free_extra_mem()

void NetworkedFaceCollectionMTL2::free_extra_mem ( )
inline
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◆ GenTexture()

virtual void NetworkedFaceCollectionMTL2::GenTexture ( int num)
inlinevirtual

Reimplemented from FaceCollection.

◆ GetObject()

virtual std::pair< int, int > NetworkedFaceCollectionMTL2::GetObject ( int o) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_attrib()

virtual bool NetworkedFaceCollectionMTL2::has_attrib ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_color()

virtual bool NetworkedFaceCollectionMTL2::has_color ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_normal()

virtual bool NetworkedFaceCollectionMTL2::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_skeleton()

virtual bool NetworkedFaceCollectionMTL2::has_skeleton ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_texcoord()

virtual bool NetworkedFaceCollectionMTL2::has_texcoord ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

void NetworkedFaceCollectionMTL2::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

◆ name()

virtual std::string NetworkedFaceCollectionMTL2::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int NetworkedFaceCollectionMTL2::NumFaces ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumObjects()

virtual int NetworkedFaceCollectionMTL2::NumObjects ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ NumPoints()

virtual int NetworkedFaceCollectionMTL2::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ NumTextures()

virtual int NetworkedFaceCollectionMTL2::NumTextures ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ PointNormal()

virtual Vector NetworkedFaceCollectionMTL2::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

void NetworkedFaceCollectionMTL2::Prepare ( )
inlinevirtual

Implements FaceCollection.

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◆ Prepare2()

void NetworkedFaceCollectionMTL2::Prepare2 ( std::string url,
int i )
inline
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◆ Prepare2_color()

void NetworkedFaceCollectionMTL2::Prepare2_color ( int i,
GameApi::MaterialDef & def )
inline
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◆ PrepareBump()

void NetworkedFaceCollectionMTL2::PrepareBump ( std::string url,
int i )
inline
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◆ PrepareD()

void NetworkedFaceCollectionMTL2::PrepareD ( std::string url,
int i )
inline
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◆ PrepareDone()

void NetworkedFaceCollectionMTL2::PrepareDone ( )
inlinevirtual

Reimplemented from FaceCollection.

◆ PrepareMTL()

void NetworkedFaceCollectionMTL2::PrepareMTL ( )
inline
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◆ SetDoneCount()

void NetworkedFaceCollectionMTL2::SetDoneCount ( int i)
inlinevirtual

Reimplemented from FaceCollection.

◆ TexCoord()

virtual Point2d NetworkedFaceCollectionMTL2::TexCoord ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ TexCoord3()

virtual float NetworkedFaceCollectionMTL2::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ TextureBuf()

virtual BufferRef NetworkedFaceCollectionMTL2::TextureBuf ( int num) const
inlinevirtual

Reimplemented from FaceCollection.

Member Data Documentation

◆ async_taken

bool NetworkedFaceCollectionMTL2::async_taken

◆ buffer

std::vector<BufferRef> NetworkedFaceCollectionMTL2::buffer

◆ bump_buffer

std::vector<BufferRef> NetworkedFaceCollectionMTL2::bump_buffer

◆ bump_flags

std::vector<int> NetworkedFaceCollectionMTL2::bump_flags

◆ bump_url

std::vector<std::string> NetworkedFaceCollectionMTL2::bump_url

◆ count

int NetworkedFaceCollectionMTL2::count

◆ current

FaceCollection* NetworkedFaceCollectionMTL2::current

◆ d_buffer

std::vector<BufferRef> NetworkedFaceCollectionMTL2::d_buffer

◆ d_flags

std::vector<int> NetworkedFaceCollectionMTL2::d_flags

◆ d_url

std::vector<std::string> NetworkedFaceCollectionMTL2::d_url

◆ del_vec

std::vector<CBData*> NetworkedFaceCollectionMTL2::del_vec

◆ done_count

int NetworkedFaceCollectionMTL2::done_count =1

◆ done_mtl

bool NetworkedFaceCollectionMTL2::done_mtl

◆ e

GameApi::Env& NetworkedFaceCollectionMTL2::e

◆ empty

FaceCollection* NetworkedFaceCollectionMTL2::empty

◆ ev

GameApi::EveryApi& NetworkedFaceCollectionMTL2::ev

◆ filled

FaceCollection* NetworkedFaceCollectionMTL2::filled

◆ flags

std::vector<int> NetworkedFaceCollectionMTL2::flags

◆ homepage

std::string NetworkedFaceCollectionMTL2::homepage

◆ load_bump

bool NetworkedFaceCollectionMTL2::load_bump

◆ load_d

bool NetworkedFaceCollectionMTL2::load_d

◆ material_names

std::vector<std::string> NetworkedFaceCollectionMTL2::material_names

◆ materials

std::vector<GameApi::MaterialDef> NetworkedFaceCollectionMTL2::materials

◆ mtl_url

std::string NetworkedFaceCollectionMTL2::mtl_url

◆ nr

bool NetworkedFaceCollectionMTL2::nr

◆ stream

LoadStream* NetworkedFaceCollectionMTL2::stream = 0

◆ url

std::string NetworkedFaceCollectionMTL2::url

◆ url_prefix

std::string NetworkedFaceCollectionMTL2::url_prefix

The documentation for this class was generated from the following file: