GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
PTArray Class Reference
Inheritance diagram for PTArray:
Collaboration diagram for PTArray:

Public Member Functions

 PTArray (std::vector< Point > vec)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void HandleEvent (MainLoopEvent &event)
bool Update (MainLoopEnv &e)
int NumPoints () const
Point Pos (int i) const
unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ PTArray()

PTArray::PTArray ( std::vector< Point > vec)
inline

Member Function Documentation

◆ Collect()

void PTArray::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

unsigned int PTArray::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HandleEvent()

void PTArray::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from PointsApiPoints.

◆ HeavyPrepare()

void PTArray::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

int PTArray::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

Point PTArray::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

void PTArray::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.

◆ Update()

bool PTArray::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: