GameApi 28
Library used by GameApi Builder tool
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PointFetcherPart Class Reference
Inheritance diagram for PointFetcherPart:
Collaboration diagram for PointFetcherPart:

Public Member Functions

 PointFetcherPart (Fetcher< Point > *pos, int component, Fetcher< float > *comp)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void set (Point t)
virtual Point get () const
Public Member Functions inherited from Fetcher< Point >
virtual ~Fetcher ()

Constructor & Destructor Documentation

◆ PointFetcherPart()

PointFetcherPart::PointFetcherPart ( Fetcher< Point > * pos,
int component,
Fetcher< float > * comp )
inline

Member Function Documentation

◆ draw_event()

virtual void PointFetcherPart::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Fetcher< Point >.

◆ draw_frame()

virtual void PointFetcherPart::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Fetcher< Point >.

◆ event()

virtual void PointFetcherPart::event ( MainLoopEvent & e)
inlinevirtual

Implements Fetcher< Point >.

◆ frame()

virtual void PointFetcherPart::frame ( MainLoopEnv & e)
inlinevirtual

Implements Fetcher< Point >.

◆ get()

virtual Point PointFetcherPart::get ( ) const
inlinevirtual

Implements Fetcher< Point >.

◆ set()

virtual void PointFetcherPart::set ( Point t)
inlinevirtual

Implements Fetcher< Point >.


The documentation for this class was generated from the following file: