GameApi 28
Library used by GameApi Builder tool
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QuakeAreaFetcher Class Reference
Inheritance diagram for QuakeAreaFetcher:
Collaboration diagram for QuakeAreaFetcher:

Public Member Functions

 QuakeAreaFetcher (float start_x, float end_x, float start_z, float end_z)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void set (int t)
virtual int get () const
Public Member Functions inherited from Fetcher< int >
virtual ~Fetcher ()

Constructor & Destructor Documentation

◆ QuakeAreaFetcher()

QuakeAreaFetcher::QuakeAreaFetcher ( float start_x,
float end_x,
float start_z,
float end_z )
inline

Member Function Documentation

◆ draw_event()

virtual void QuakeAreaFetcher::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Fetcher< int >.

◆ draw_frame()

virtual void QuakeAreaFetcher::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Fetcher< int >.

◆ event()

virtual void QuakeAreaFetcher::event ( MainLoopEvent & e)
inlinevirtual

Implements Fetcher< int >.

◆ frame()

virtual void QuakeAreaFetcher::frame ( MainLoopEnv & e)
inlinevirtual

Implements Fetcher< int >.

◆ get()

virtual int QuakeAreaFetcher::get ( ) const
inlinevirtual

Implements Fetcher< int >.

◆ set()

virtual void QuakeAreaFetcher::set ( int t)
inlinevirtual

Implements Fetcher< int >.


The documentation for this class was generated from the following file: