GameApi 28
Library used by GameApi Builder tool
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RandomLattice Class Reference
Inheritance diagram for RandomLattice:
Collaboration diagram for RandomLattice:

Public Member Functions

 RandomLattice (GameApi::EveryApi &ev, int sx, int sy, int sz, float s_x, float s_y, float s_z, float px, float py, float pz, int count)
virtual void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxNumPoints () const
virtual int NumPoints () const
virtual Point Pos (int i) const
virtual unsigned int Color (int i) const
virtual Vector Normal (int i) const
Public Member Functions inherited from PointsApiPoints
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ RandomLattice()

RandomLattice::RandomLattice ( GameApi::EveryApi & ev,
int sx,
int sy,
int sz,
float s_x,
float s_y,
float s_z,
float px,
float py,
float pz,
int count )
inline

Member Function Documentation

◆ Collect()

virtual void RandomLattice::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int RandomLattice::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HandleEvent()

virtual void RandomLattice::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from PointsApiPoints.

◆ HeavyPrepare()

void RandomLattice::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ MaxNumPoints()

virtual int RandomLattice::MaxNumPoints ( ) const
inlinevirtual

Reimplemented from PointsApiPoints.

◆ Normal()

virtual Vector RandomLattice::Normal ( int i) const
inlinevirtual

Reimplemented from PointsApiPoints.

◆ NumPoints()

virtual int RandomLattice::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

virtual Point RandomLattice::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

virtual void RandomLattice::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.

Here is the caller graph for this function:

◆ Update()

virtual bool RandomLattice::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: