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| | RandomLattice (GameApi::EveryApi &ev, int sx, int sy, int sz, float s_x, float s_y, float s_z, float px, float py, float pz, int count) |
| virtual void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| virtual void | Prepare () |
| virtual void | HandleEvent (MainLoopEvent &event) |
| virtual bool | Update (MainLoopEnv &e) |
| virtual int | MaxNumPoints () const |
| virtual int | NumPoints () const |
| virtual Point | Pos (int i) const |
| virtual unsigned int | Color (int i) const |
| virtual Vector | Normal (int i) const |
| virtual bool | has_changed () const |
| virtual Point | Start (int i) const |
| virtual Point | End (int i) const |
| virtual | ~PointsApiPoints () |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
◆ RandomLattice()
| RandomLattice::RandomLattice |
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GameApi::EveryApi & | ev, |
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int | sx, |
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int | sy, |
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int | sz, |
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float | s_x, |
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float | s_y, |
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float | s_z, |
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float | px, |
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float | py, |
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float | pz, |
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int | count ) |
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inline |
◆ Collect()
◆ Color()
| virtual unsigned int RandomLattice::Color |
( |
int | i | ) |
const |
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inlinevirtual |
◆ HandleEvent()
◆ HeavyPrepare()
| void RandomLattice::HeavyPrepare |
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| ) |
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inlinevirtual |
◆ MaxNumPoints()
| virtual int RandomLattice::MaxNumPoints |
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const |
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inlinevirtual |
◆ Normal()
| virtual Vector RandomLattice::Normal |
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int | i | ) |
const |
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inlinevirtual |
◆ NumPoints()
| virtual int RandomLattice::NumPoints |
( |
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const |
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inlinevirtual |
◆ Pos()
| virtual Point RandomLattice::Pos |
( |
int | i | ) |
const |
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inlinevirtual |
◆ Prepare()
| virtual void RandomLattice::Prepare |
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inlinevirtual |
◆ Update()
The documentation for this class was generated from the following file: