GameApi 28
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ResizeFaceCollection_g Class Reference
Inheritance diagram for ResizeFaceCollection_g:
Collaboration diagram for ResizeFaceCollection_g:

Public Member Functions

 ResizeFaceCollection_g (FaceCollection *coll, bool ext_flag, GameApi::TRR resize_transfer_id, bool is_animated)
 ResizeFaceCollection_g (FaceCollection *coll, Matrix *m, GameApi::TRR resize_transfer_id, bool is_animated)
virtual std::string name () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
Point FacePoint (int face, int point) const
Matrix get_matrix () const
Public Member Functions inherited from ForwardFaceCollection
 ForwardFaceCollection (FaceCollection &coll)
BBOX GetBoundingBox (bool &success) const
virtual bool Ready () const
virtual bool IsTransparent () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual float LightAmount (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Public Attributes

FaceCollection * coll
float start_x
float start_y
float start_z
float end_x
float end_y
float end_z
float center_x
float center_y
float center_z
float size_x
float size_y
float size_z
Matrix m_m
float m_scale
bool ext_flag = false
Matrix * ext_mat =0
GameApi::TRR resize_transfer_id
bool is_animated

Constructor & Destructor Documentation

◆ ResizeFaceCollection_g() [1/2]

ResizeFaceCollection_g::ResizeFaceCollection_g ( FaceCollection * coll,
bool ext_flag,
GameApi::TRR resize_transfer_id,
bool is_animated )
inline

◆ ResizeFaceCollection_g() [2/2]

ResizeFaceCollection_g::ResizeFaceCollection_g ( FaceCollection * coll,
Matrix * m,
GameApi::TRR resize_transfer_id,
bool is_animated )
inline

Member Function Documentation

◆ Collect()

void ResizeFaceCollection_g::Collect ( CollectVisitor & vis)
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ FacePoint()

Point ResizeFaceCollection_g::FacePoint ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ get_matrix()

Matrix ResizeFaceCollection_g::get_matrix ( ) const
inline

◆ HeavyPrepare()

void ResizeFaceCollection_g::HeavyPrepare ( )
inlinevirtual

Reimplemented from ForwardFaceCollection.

◆ name()

virtual std::string ResizeFaceCollection_g::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

void ResizeFaceCollection_g::Prepare ( )
inlinevirtual

Reimplemented from ForwardFaceCollection.

Here is the caller graph for this function:

Member Data Documentation

◆ center_x

float ResizeFaceCollection_g::center_x

◆ center_y

float ResizeFaceCollection_g::center_y

◆ center_z

float ResizeFaceCollection_g::center_z

◆ coll

FaceCollection* ResizeFaceCollection_g::coll

◆ end_x

float ResizeFaceCollection_g::end_x

◆ end_y

float ResizeFaceCollection_g::end_y

◆ end_z

float ResizeFaceCollection_g::end_z

◆ ext_flag

bool ResizeFaceCollection_g::ext_flag = false

◆ ext_mat

Matrix* ResizeFaceCollection_g::ext_mat =0

◆ is_animated

bool ResizeFaceCollection_g::is_animated

◆ m_m

Matrix ResizeFaceCollection_g::m_m

◆ m_scale

float ResizeFaceCollection_g::m_scale

◆ resize_transfer_id

GameApi::TRR ResizeFaceCollection_g::resize_transfer_id

◆ size_x

float ResizeFaceCollection_g::size_x

◆ size_y

float ResizeFaceCollection_g::size_y

◆ size_z

float ResizeFaceCollection_g::size_z

◆ start_x

float ResizeFaceCollection_g::start_x

◆ start_y

float ResizeFaceCollection_g::start_y

◆ start_z

float ResizeFaceCollection_g::start_z

The documentation for this class was generated from the following file: