GameApi 28
Library used by GameApi Builder tool
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SinglePTS Class Reference
Inheritance diagram for SinglePTS:
Collaboration diagram for SinglePTS:

Public Member Functions

void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int NumPoints () const
virtual Point Pos (int i) const
virtual unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Member Function Documentation

◆ Collect()

void SinglePTS::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int SinglePTS::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HeavyPrepare()

void SinglePTS::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

virtual int SinglePTS::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

virtual Point SinglePTS::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

void SinglePTS::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: