GameApi 28
Library used by GameApi Builder tool
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SpanKeyFetcher Class Reference
Inheritance diagram for SpanKeyFetcher:
Collaboration diagram for SpanKeyFetcher:

Public Member Functions

 SpanKeyFetcher (float start_x, float end_x, float speed_x, int key_down, int key_up)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void set (float t)
virtual float get () const
Public Member Functions inherited from Fetcher< float >
virtual ~Fetcher ()

Constructor & Destructor Documentation

◆ SpanKeyFetcher()

SpanKeyFetcher::SpanKeyFetcher ( float start_x,
float end_x,
float speed_x,
int key_down,
int key_up )
inline

Member Function Documentation

◆ draw_event()

virtual void SpanKeyFetcher::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Fetcher< float >.

◆ draw_frame()

virtual void SpanKeyFetcher::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Fetcher< float >.

◆ event()

virtual void SpanKeyFetcher::event ( MainLoopEvent & e)
inlinevirtual

Implements Fetcher< float >.

◆ frame()

virtual void SpanKeyFetcher::frame ( MainLoopEnv & e)
inlinevirtual

Implements Fetcher< float >.

◆ get()

virtual float SpanKeyFetcher::get ( ) const
inlinevirtual

Implements Fetcher< float >.

◆ set()

virtual void SpanKeyFetcher::set ( float t)
inlinevirtual

Implements Fetcher< float >.


The documentation for this class was generated from the following file: