GameApi 28
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SphereElem Class Reference

#include <Effect.hh>

Inheritance diagram for SphereElem:
Collaboration diagram for SphereElem:

Public Member Functions

 SphereElem (int numfaces, int numfaces2)
 SphereElem (Point center, float radius, int numfaces1, int numfaces2)
virtual std::string name () const
virtual void SetBox (Matrix b)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual unsigned int Color (int face, int point) const
virtual bool has_texcoord () const
virtual Point2d TexCoord (int face, int point) const
virtual int AttribI (int face, int point, int id) const
virtual float Attrib (int face, int point, int id) const
virtual bool Inside (Point p) const
virtual bool has_normal () const
virtual Vector PointNormal (int face, int point) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual void PrepareDone ()
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_skeleton () const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual float LightAmount (int face, int point) const
virtual bool IsTransparent () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual BBOX GetBoundingBox (bool &success) const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()
Public Member Functions inherited from BooleanOps
virtual ~BooleanOps ()
virtual ~BooleanOps ()

Constructor & Destructor Documentation

◆ SphereElem() [1/2]

SphereElem::SphereElem ( int numfaces,
int numfaces2 )
inline

◆ SphereElem() [2/2]

SphereElem::SphereElem ( Point center,
float radius,
int numfaces1,
int numfaces2 )

Member Function Documentation

◆ Attrib()

virtual float SphereElem::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ AttribI()

virtual int SphereElem::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Implements FaceCollection.

◆ Collect()

void SphereElem::Collect ( CollectVisitor & vis)
inlinevirtual

◆ Color()

virtual unsigned int SphereElem::Color ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ FacePoint()

Point SphereElem::FacePoint ( int face,
int point ) const
virtual

Implements FaceCollection.

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◆ has_normal()

virtual bool SphereElem::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_texcoord()

virtual bool SphereElem::has_texcoord ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ HeavyPrepare()

void SphereElem::HeavyPrepare ( )
inlinevirtual

◆ Inside()

virtual bool SphereElem::Inside ( Point p) const
inlinevirtual

Reimplemented from BooleanOps.

◆ name()

virtual std::string SphereElem::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

int SphereElem::NumFaces ( ) const
virtual

Implements FaceCollection.

◆ NumPoints()

virtual int SphereElem::NumPoints ( int face) const
inlinevirtual

Implements FaceCollection.

◆ PointNormal()

virtual Vector SphereElem::PointNormal ( int face,
int point ) const
inlinevirtual

Implements FaceCollection.

◆ Prepare()

void SphereElem::Prepare ( )
inlinevirtual

◆ SetBox()

virtual void SphereElem::SetBox ( Matrix b)
inlinevirtual
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◆ TexCoord()

Point2d SphereElem::TexCoord ( int face,
int point ) const
virtual

Implements FaceCollection.


The documentation for this class was generated from the following files: