GameApi 28
Library used by GameApi Builder tool
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SpriteDraw2 Class Reference
Inheritance diagram for SpriteDraw2:
Collaboration diagram for SpriteDraw2:

Public Member Functions

 SpriteDraw2 (std::string name, BitmapCollection< Color > &bms, Movement *move, int x, int y, int fmt, float start_time)
 ~SpriteDraw2 ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void handle_event (FrameLoopEvent &e)
virtual void frame (DrawLoopEnv &e)
Public Member Functions inherited from FrameBufferLoop
virtual ~FrameBufferLoop ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ SpriteDraw2()

SpriteDraw2::SpriteDraw2 ( std::string name,
BitmapCollection< Color > & bms,
Movement * move,
int x,
int y,
int fmt,
float start_time )
inline

◆ ~SpriteDraw2()

SpriteDraw2::~SpriteDraw2 ( )
inline

Member Function Documentation

◆ Collect()

void SpriteDraw2::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ frame()

virtual void SpriteDraw2::frame ( DrawLoopEnv & e)
inlinevirtual

Implements FrameBufferLoop.

◆ handle_event()

virtual void SpriteDraw2::handle_event ( FrameLoopEvent & e)
inlinevirtual

Implements FrameBufferLoop.

◆ HeavyPrepare()

void SpriteDraw2::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void SpriteDraw2::Prepare ( )
inlinevirtual

Implements FrameBufferLoop.


The documentation for this class was generated from the following file: