GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
TimeRangeFetcherKey Class Reference
Inheritance diagram for TimeRangeFetcherKey:
Collaboration diagram for TimeRangeFetcherKey:

Public Member Functions

 TimeRangeFetcherKey (int key, float start_time, float end_time, float before_start, float start_value, float end_value, float after_end, float repeat)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
void set (float t)
float get () const
Public Member Functions inherited from Fetcher< float >
virtual ~Fetcher ()

Constructor & Destructor Documentation

◆ TimeRangeFetcherKey()

TimeRangeFetcherKey::TimeRangeFetcherKey ( int key,
float start_time,
float end_time,
float before_start,
float start_value,
float end_value,
float after_end,
float repeat )
inline

Member Function Documentation

◆ draw_event()

virtual void TimeRangeFetcherKey::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Fetcher< float >.

◆ draw_frame()

virtual void TimeRangeFetcherKey::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Fetcher< float >.

◆ event()

virtual void TimeRangeFetcherKey::event ( MainLoopEvent & e)
inlinevirtual

Implements Fetcher< float >.

◆ frame()

virtual void TimeRangeFetcherKey::frame ( MainLoopEnv & e)
inlinevirtual

Implements Fetcher< float >.

◆ get()

float TimeRangeFetcherKey::get ( ) const
inlinevirtual

Implements Fetcher< float >.

◆ set()

void TimeRangeFetcherKey::set ( float t)
inlinevirtual

Implements Fetcher< float >.


The documentation for this class was generated from the following file: