GameApi 28
Library used by GameApi Builder tool
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TimedIntFetcher Class Reference
Inheritance diagram for TimedIntFetcher:
Collaboration diagram for TimedIntFetcher:

Public Member Functions

 TimedIntFetcher (GameApi::EveryApi &ev, int start, int end, float start_time, float duration)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
void set (int i)
int get () const
Public Member Functions inherited from Fetcher< int >
virtual ~Fetcher ()

Constructor & Destructor Documentation

◆ TimedIntFetcher()

TimedIntFetcher::TimedIntFetcher ( GameApi::EveryApi & ev,
int start,
int end,
float start_time,
float duration )
inline

Member Function Documentation

◆ draw_event()

virtual void TimedIntFetcher::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Fetcher< int >.

◆ draw_frame()

virtual void TimedIntFetcher::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Fetcher< int >.

◆ event()

virtual void TimedIntFetcher::event ( MainLoopEvent & e)
inlinevirtual

Implements Fetcher< int >.

◆ frame()

virtual void TimedIntFetcher::frame ( MainLoopEnv & e)
inlinevirtual

Implements Fetcher< int >.

◆ get()

int TimedIntFetcher::get ( ) const
inlinevirtual

Implements Fetcher< int >.

◆ set()

void TimedIntFetcher::set ( int i)
inlinevirtual

Implements Fetcher< int >.


The documentation for this class was generated from the following file: