GameApi 28
Library used by GameApi Builder tool
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ZComp Class Reference
Inheritance diagram for ZComp:
Collaboration diagram for ZComp:

Public Member Functions

 ZComp (Fetcher< Point > *pf, float start_z, float end_z, int num_steps)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void set (int t)
virtual int get () const
Public Member Functions inherited from Fetcher< int >
virtual ~Fetcher ()

Constructor & Destructor Documentation

◆ ZComp()

ZComp::ZComp ( Fetcher< Point > * pf,
float start_z,
float end_z,
int num_steps )
inline

Member Function Documentation

◆ draw_event()

virtual void ZComp::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Fetcher< int >.

◆ draw_frame()

virtual void ZComp::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Fetcher< int >.

◆ event()

virtual void ZComp::event ( MainLoopEvent & e)
inlinevirtual

Implements Fetcher< int >.

◆ frame()

virtual void ZComp::frame ( MainLoopEnv & e)
inlinevirtual

Implements Fetcher< int >.

◆ get()

virtual int ZComp::get ( ) const
inlinevirtual

Implements Fetcher< int >.

◆ set()

virtual void ZComp::set ( int t)
inlinevirtual

Implements Fetcher< int >.


The documentation for this class was generated from the following file: