GameApi 28
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Physics.hh File Reference
#include "Effect.hh"
#include "Equalizer.hh"
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Classes

struct  PForce
class  Gravity
struct  PPoint
class  XForces
class  YForces
class  ZForces
class  CombinePositions
class  PointMovement
class  CollisionDistanceToPlane
class  Any
class  Zero< T >
class  PairFunc
class  ProjA< A, B >
class  ProjB< A, B >
class  PairFunc2< T, A, B >
class  PosFunc< P1, P2 >
class  SurfacePlaneIntersection
class  WorldWorldIntersection
class  FloatPairToStdPair
class  FloatPointToStdPair
class  SurfaceFunction
class  RenderingEquation
struct  Moment
class  MomentInTime
class  Force
class  InvForce

Functions

Vector SplitToComponent (Vector vec, Vector base)
Point2d SolveWithFailure (Function< Point2d, float > &func, Point2d tl, Point2d br, bool &b)
Point SolveWithFailure (const Function< Point, float > &func, Point tl, Point br, bool &error)

Function Documentation

◆ SolveWithFailure() [1/2]

Point SolveWithFailure ( const Function< Point, float > & func,
Point tl,
Point br,
bool & error )

◆ SolveWithFailure() [2/2]

Point2d SolveWithFailure ( Function< Point2d, float > & func,
Point2d tl,
Point2d br,
bool & b )

◆ SplitToComponent()

Vector SplitToComponent ( Vector vec,
Vector base )