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GameApi 28
Library used by GameApi Builder tool
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Go to the source code of this file.
Classes | |
| struct | PForce |
| class | Gravity |
| struct | PPoint |
| class | XForces |
| class | YForces |
| class | ZForces |
| class | CombinePositions |
| class | PointMovement |
| class | CollisionDistanceToPlane |
| class | Any |
| class | Zero< T > |
| class | PairFunc |
| class | ProjA< A, B > |
| class | ProjB< A, B > |
| class | PairFunc2< T, A, B > |
| class | PosFunc< P1, P2 > |
| class | SurfacePlaneIntersection |
| class | WorldWorldIntersection |
| class | FloatPairToStdPair |
| class | FloatPointToStdPair |
| class | SurfaceFunction |
| class | RenderingEquation |
| struct | Moment |
| class | MomentInTime |
| class | Force |
| class | InvForce |
Functions | |
| Vector | SplitToComponent (Vector vec, Vector base) |
| Point2d | SolveWithFailure (Function< Point2d, float > &func, Point2d tl, Point2d br, bool &b) |
| Point | SolveWithFailure (const Function< Point, float > &func, Point tl, Point br, bool &error) |