GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
AnimChoose Class Reference
Inheritance diagram for AnimChoose:
Collaboration diagram for AnimChoose:

Public Member Functions

 AnimChoose (std::vector< Movement * > vec, float start_time, float duration)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void draw_event (FrameLoopEvent &e)
void set_matrix (Matrix m)
Matrix get_whole_matrix (float time, float delta_time) const
Public Member Functions inherited from Movement
virtual ~Movement ()
virtual float NumFrames () const =0
virtual int NumObjects (float frame) const =0
virtual Point Position (float frame, int obj) const
virtual Matrix Transform (float frame, int obj) const
virtual int VertexFrame (float frame, int obj) const =0
virtual int NormalFrame (float frame, int obj) const =0
virtual int ColorFrame (float frame, int obj) const =0
virtual int TexFrame (float frame, int obj) const =0

Constructor & Destructor Documentation

◆ AnimChoose()

AnimChoose::AnimChoose ( std::vector< Movement * > vec,
float start_time,
float duration )
inline

Member Function Documentation

◆ draw_event()

virtual void AnimChoose::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Movement.

Here is the caller graph for this function:

◆ draw_frame()

virtual void AnimChoose::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Movement.

Here is the caller graph for this function:

◆ event()

virtual void AnimChoose::event ( MainLoopEvent & e)
inlinevirtual

Implements Movement.

Here is the caller graph for this function:

◆ frame()

virtual void AnimChoose::frame ( MainLoopEnv & e)
inlinevirtual

Implements Movement.

◆ get_whole_matrix()

Matrix AnimChoose::get_whole_matrix ( float time,
float delta_time ) const
inlinevirtual

Implements Movement.

◆ set_matrix()

void AnimChoose::set_matrix ( Matrix m)
inlinevirtual

Implements Movement.


The documentation for this class was generated from the following file: