GameApi 28
Library used by GameApi Builder tool
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ChooseScreen Class Reference
Inheritance diagram for ChooseScreen:
Collaboration diagram for ChooseScreen:

Public Member Functions

 ChooseScreen (float left_x, float right_x, int min_screen, int max_screen, Matrix &m)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
void set (int t)
int get () const
Public Member Functions inherited from Fetcher< int >
virtual ~Fetcher ()

Constructor & Destructor Documentation

◆ ChooseScreen()

ChooseScreen::ChooseScreen ( float left_x,
float right_x,
int min_screen,
int max_screen,
Matrix & m )
inline

Member Function Documentation

◆ draw_event()

virtual void ChooseScreen::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Fetcher< int >.

◆ draw_frame()

virtual void ChooseScreen::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Fetcher< int >.

◆ event()

virtual void ChooseScreen::event ( MainLoopEvent & e)
inlinevirtual

Implements Fetcher< int >.

◆ frame()

virtual void ChooseScreen::frame ( MainLoopEnv & e)
inlinevirtual

Implements Fetcher< int >.

◆ get()

int ChooseScreen::get ( ) const
inlinevirtual

Implements Fetcher< int >.

◆ set()

void ChooseScreen::set ( int t)
inlinevirtual

Implements Fetcher< int >.


The documentation for this class was generated from the following file: